<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b5fbaf78-0a0d-4cf5-b379-4854e2e58e11/Elem_atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b5fbaf78-0a0d-4cf5-b379-4854e2e58e11/Elem_atk_Boost.png" width="40px" /> Elem. Atk. Boost V (1★) Impart Self with Elem. Atk. Up 30%.
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<aside> <img src="https://img.game8.jp/6930251/125eae2f710283e73aef9d9445759016.png/show" alt="https://img.game8.jp/6930251/125eae2f710283e73aef9d9445759016.png/show" width="40px" /> Hawk of Orsterra (3★) When breaking an enemy, impart with Elem. Def. Down 10% and lower Polearm Res. and Fire Res. by 10% (turns: 3).
<aside> <img src="https://img.game8.jp/6930251/125eae2f710283e73aef9d9445759016.png/show" alt="https://img.game8.jp/6930251/125eae2f710283e73aef9d9445759016.png/show" width="40px" /> Hawk of Orsterra (6★) When breaking an enemy, impart with Elem. Def. Down 15% and lower Polearm Res. and Fire Res. by 15% (turns: 3).
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6e3ff33d-f069-4bd5-b5c0-2e47a9799021/Ice_Resilience.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6e3ff33d-f069-4bd5-b5c0-2e47a9799021/Ice_Resilience.png" width="40px" /> Ice Resilience Raise own Ice Res. by 20%.
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/0e390e68-b4a2-4352-8cbf-64168a6be0c1/Fire_Resilience.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/0e390e68-b4a2-4352-8cbf-64168a6be0c1/Fire_Resilience.png" width="40px" /> Fire Resilience Raise own Fire Res. by 10%.
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<aside> <img src="https://img.game8.jp/6930239/9164ed2c7efac1706313a108479f755e.png/show" alt="https://img.game8.jp/6930239/9164ed2c7efac1706313a108479f755e.png/show" width="40px" /> (❂) Raise Fire and Polearm damage of Entire Front Row by 15% and increase their damage cap by 20,000 when broken enemy is present.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/34d5f208-1905-4b21-bdde-6c348171452b/Damage_Cap_Up.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/34d5f208-1905-4b21-bdde-6c348171452b/Damage_Cap_Up.png" width="40px" /> Damage Limit Up (6★) Raise own Damage Limit (effect: 30,000).
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bd7d7efe-75c0-4954-afcc-e1765bbee6d2/Fire.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bd7d7efe-75c0-4954-afcc-e1765bbee6d2/Fire.png" width="40px" /> Blazing Fireball Deal Elem. Fire damage to Single Foe (potency: 170) and cause them to combust (turns: 2). [34 SP]
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/d7fe33b2-48b4-492b-a99e-1c969736271e/Tome.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/d7fe33b2-48b4-492b-a99e-1c969736271e/Tome.png" width="40px" /> Physical Containment Deal Phys. Tome damage to Single Foe (potency: 170) and impart with Phys. Atk. Down 10% (turns: 2). [24 SP]
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1848d658-5c8e-417c-9919-4b7cc6b371dc/Analyze.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1848d658-5c8e-417c-9919-4b7cc6b371dc/Analyze.png" width="40px" /> Analyze (All) (1★) Show 1-4 weak point(s) based on Boost of All Foes. [10 SP]
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<aside> <img src="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" alt="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" width="40px" /> Ingenious Combustion (2★) Cause All Foes to combust (turns: 2-5 based on Boost Lv.). [16 SP]
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9e9540a4-4d2d-4ca5-85db-177ffd09bbab/Fire.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9e9540a4-4d2d-4ca5-85db-177ffd09bbab/Fire.png" width="40px" /> Sizzling Flamelance (All) (2★) Deal Elem. Fire damage to All Foes (potency: 150). Exploits Polearm weakness (damage calculation based on Elem. Fire attack). Lower Fire Res. by 15% if target is combusted (turns: 2). [43 SP]
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1a069b8e-1383-4e88-a70b-80e312b484b2/Fire.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1a069b8e-1383-4e88-a70b-80e312b484b2/Fire.png" width="40px" /> Ambushing Flamelance (All) (3★) Cast countdown on Self (count: 4). Once the countdown ends, deal Elem. Fire damage to All Foes (potency: 360). Exploits Polearm weakness (damage calculation based on Elem. Fire attack). [54 SP]
Lv.88 | SP Saver: 54→43
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f5c41f0e-2b1e-481d-85a4-0042ed2327f4/Fire.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f5c41f0e-2b1e-481d-85a4-0042ed2327f4/Fire.png" width="40px" /> Flying Flamelance (4★)
From the turn after this skill is used, deal Elem. Fire damage to Random Foe 3 time(s) once per turn (potency: 3x55, turns: 2-5 based on Boost Lv.). Exploits Polearm weakness (damage calculation based on Elem. Fire attack). [123 SP]
Lv.96 | SP Saver: 123→98
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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Flamelance Formation (5★) Impart Entire Front Row with Elem. Atk. Up 20% and raise Polearm and Fire damage by 20% (turns: 2-5 based on Boost Lv.). [70 SP]
Lv.99 | SP Saver: 70→56
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/b5df6e0a-e44c-4933-bc27-0e0fd965ccb8/Fire.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/b5df6e0a-e44c-4933-bc27-0e0fd965ccb8/Fire.png" width="40px" /> Piercing Flamelance (Single) (5★) Deal Elem. Fire damage to Single Foe (potency: 260). Exploits Polearm weakness (damage calculation based on Elem. Fire attack). Lower Phys. Def. and Elem. Def. by 15% if target is combusted (turns: 2). [61 SP]
Lv.100 | SP Saver: 61→49
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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bd7d7efe-75c0-4954-afcc-e1765bbee6d2/Fire.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bd7d7efe-75c0-4954-afcc-e1765bbee6d2/Fire.png" width="40px" /> (❂) Deal Elem. Fire damage to Random Foe 3 time(s) (potency: 3x85) and have a moderate chance to cause them to combust with every attack (turns: 2). [60 SP]
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Master Strategist (Lv. 1→10) Act faster during turn and raise potency of Single Ally by 100% (turns: 1/Turns cannot be extended/Does not stack with effects of the same type) and grant Damage Limit Up (effect: 10,000→50,000, turns: 1).
Uses: 1→2
Initial Gauge: 20%→30%
Gauge Increase: 20%→25%/BP
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