Passive Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/249266aa-2411-47ac-92d3-006598a0957c/Frontier_Axe.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/249266aa-2411-47ac-92d3-006598a0957c/Frontier_Axe.png" width="40px" /> Frontier Axe (1★) At end of turn: Fill the Ultimate Technique gauge of Self by 50%. Grant Self 1 Cheer On point.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1043ba55-3d5a-4592-a8b9-464b5f50a63d/Townfolks_Support.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1043ba55-3d5a-4592-a8b9-464b5f50a63d/Townfolks_Support.png" width="40px" /> Townsfolk’s Support (3★) Grant Entire Front Row effects based on own Cheer On points. ·With 3+: Grant automatic HP recovery (potency: 30). ·With 5+: Also grant automatic SP recovery (potency: 5). ·With 7+: Also grant ability to trigger critical hits with elemental attacks.

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1043ba55-3d5a-4592-a8b9-464b5f50a63d/Townfolks_Support.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1043ba55-3d5a-4592-a8b9-464b5f50a63d/Townfolks_Support.png" width="40px" /> Townsfolk’s Support (6★) Grant Entire Front Row effects based on own Cheer On points. ·With 3+: Grant automatic HP recovery (potency: 30). ·With 5+: Also grant automatic SP recovery (potency: 5) and increase damage by 15% ·With 7+: Also grant ability to trigger critical hits with elemental attacks.

</aside>

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9c65fdd7-b09d-4cde-9e3e-3acd19d4ba72/FireIce_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9c65fdd7-b09d-4cde-9e3e-3acd19d4ba72/FireIce_Resilience.png" width="40px" /> Fire/Ice Resilience Raise own Fire and Ice Res. by 10%.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/54b17a73-f0b5-4cd6-8c5d-5741000af440/LightningWind_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/54b17a73-f0b5-4cd6-8c5d-5741000af440/LightningWind_Resilience.png" width="40px" /> Lightning/Wind Resilience Raise own Lightning and Wind Res. by 10%.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/da6e0ae6-b671-46af-a4a3-78bd3e6d3b03/LightDark_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/da6e0ae6-b671-46af-a4a3-78bd3e6d3b03/LightDark_Resilience.png" width="40px" /> Light/Dark Resilience Raise own Light and Dark Res. by 10%.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/5fe4b8c7-a8b5-448a-8c5d-57b48fc53f6a/Townfolks_Support.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/5fe4b8c7-a8b5-448a-8c5d-57b48fc53f6a/Townfolks_Support.png" width="40px" /> () When switching: Grant Self 1 Cheer On point.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/34d5f208-1905-4b21-bdde-6c348171452b/Damage_Cap_Up.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/34d5f208-1905-4b21-bdde-6c348171452b/Damage_Cap_Up.png" width="40px" /> Damage Limit Up (6★) Raise own Damage Limit (effect: 30,000).

</aside>

Battle Skills

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8016-bb7e-007a50a4fe13" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8016-bb7e-007a50a4fe13" width="40px" /> Triple Cleave Deal Phys. Axe damage to Single Foe 3 time(s) (potency: 3x55). [25 SP]

</aside>

<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Emergency First Aid (All) Restore HP of Entire Front Row (potency: 130). [42 SP] With 5+ Cheer On points: Reaches All Allies. (Gain Cheer On points by using Cheerful Construction or from the support skill Frontier Axe)

</aside>

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/7f2acb6e-4fb3-454f-8da3-de9f86e39688/Barrier.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/7f2acb6e-4fb3-454f-8da3-de9f86e39688/Barrier.png" width="40px" /> Construct Fence (1★) Grant Single Ally HP barrier (potency: 5%-15% of user’s max HP based on Boost Lv./does not stack). Reaches Entire Front Row at Max Boost. [12 SP]

</aside>

<aside> <img src="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" alt="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" width="40px" /> Architect’s Insight (2★) Lower Axe, Staff and Tome Res. of Single Foe by 15% (turns: 2-5 based on Boost Lv.). [30 SP]

</aside>

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/3cf6a292-f4f9-40d3-9f6f-34207d14e185/Axe.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/3cf6a292-f4f9-40d3-9f6f-34207d14e185/Axe.png" width="40px" /> Cheerful Bash (2★) Deal Phys. Axe damage to All Foes (potency: 40) and deal the same number of Phys. Axe attacks as own Cheer On points to All Foes (potency: 40/max: 5). Exploits Staff and Tome weaknesses (damage calculation based on Phys. Axe attack). [70 SP]

</aside>

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/174f4a5c-5435-4558-8e35-1abb89d2b3bc/Axe.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/174f4a5c-5435-4558-8e35-1abb89d2b3bc/Axe.png" width="40px" /> Cheerful Tampting (3★) Deal Phys. Axe damage to Single Foe (potency: 45) and deal the same number of Phys. Axe attacks as own Cheer On points to Single Foe (potency: 45/max: 6). Exploits Staff and Tome weaknesses (damage calculation based on Phys. Axe attack). [54 SP]

Complete Side Story “Alpaca Paradise” | SP Saver: 54→43

</aside>

<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> HP Nuts (4★) Restore HP of Entire Front Row (potency: 45) and grant automatic HP recovery (potency: 90, turns: 2-5 based on Boost). [55 SP] With 2+ Cheer On points: Cure some status ailments of same target With 8+ Cheer On points: Also grant immunity to some status ailments (turns: 2).

Complete Side Story “A Nutty Dream” | Duration Up during Boost Mode of Immunity to some status ailments: 2 turns→2-5 turns based on Boost Lv.

</aside>

<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Issue Instructions (5★) Raise Phys. Atk., Elem. Atk. and Crit of Entire Front Row by 5% (turns: 2-5 based on Boost Lv.). Effect increases by 5% for every Cheer On point (up to 30%). [70 SP] With 5+ Cheer On points: Raise damage of the same target by 15% (turns: 2).

Complete Side Story “Seen in a Dream” | SP Saver: 70→56

</aside>

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/87a14e14-ccb2-43f4-bf36-fe5e52c550e1/Axe.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/87a14e14-ccb2-43f4-bf36-fe5e52c550e1/Axe.png" width="40px" /> Cheerful Scrapping (5★) Deal Phys. Axe damage to Single Foe (potency: 190). Exploits Staff and Tome weaknesses (damage calculation based on Phys. Axe attack). [50 SP] With 2+ Cheer On points: Inflict same target with Phys. Def. Down 20% (turns: 2). With 4+ Cheer On points: Also activate skill again (the follow-up attack will not consume SP). With 8+ Cheer On points: Also activate skill again (the follow-up attack will not consume SP).

Complete Side Story “The Wandering Blacksmith” | SP Saver: 50→40

</aside>

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/87a14e14-ccb2-43f4-bf36-fe5e52c550e1/Axe.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/87a14e14-ccb2-43f4-bf36-fe5e52c550e1/Axe.png" width="40px" /> () Deal Phys. Axe damage to All Foes 3 time(s) (potency: 3x55). Exploits Staff and Tome weaknesses (damage calculation based on Phys. Axe attack). [60 SP] With 9+ Cheer On points: Attack count raises to 6.

</aside>

Ultimate Technique

<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Cheerful Build (Lv. 1→10) Act fast during the turn and raise Phys. Atk., Elem. Atk. and Critical of All Allies by 6% (turns: 2). Effect increased by 1% for every Cheer On point. Grant Self 2 Cheer On points.


Uses: 2→10

Initial Gauge: 10%→100%

Gauge Increase: 20%→25%

</aside>

EX skill